Faerun

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Faerun

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Faerûn si estende da nord a sud per circa 4.000 chilometri e da ovest a est per circa 5.500. Il continente è caratterizzato da ogni tipo di clima e da ogni tipo di bioma, con aridi deserti, dense foreste che si estendono a perdita d’occhio, imponenti montagne, laghi e mari scintillanti. Confina ad ovest con il Mare Senza Tracce, a sud con il Grande Mare, ad est con il continente Kara-Tur e a nord con immense distese di ghiacci: Pelvuria (o Grande Ghiacciaio), Ghiacciaio Reghed e Grandi Ghiacci. A Faerûn appartengono inoltre alcune grandi isole ed arcipelaghi, come l’isola di Ruathym e l’arcipelago Ossa della Balena. I numerosi laghi, fiumi e golfi che costellano tutto il territorio consentono di spostarsi per le vie fluviali molto più rapidamente che procedendo via terra, circostanza che favorisce il commercio. Il continente ha un grande bacino idrico, il Mare delle Stelle Cadute (o Mare Interno), che influenza notevolmente il clima, rendendo le zone circostanti miti e temperate. A sud del continente, separato dal Mar Grande, vi è il paese sub-tropicale di Zakhara.

Il continente comprende le seguenti regioni geografiche e politiche:

  • Nordovest
    Nonostante la diffusa civilizzazione del Faerûn, questa regione, comunemente conosciuta come “il Nord” rimane una zona selvaggia, caratterizzata da alti picchi e catene montuose frastagliate perennemente innevate, da estati brevi e fredde, inverni lunghi e gelidi e da pianure spazzate dal vento del nord. Le poche città e i pochi insediamenti umani, elfici e nanici sono in perenne contesa con orchi, troll e con le tribù barbare; ma è anche una terra ricca di risorse minerarie, situata tra il grande deserto Anauroch a est e il Mar delle Spade a ovest. Questa regione comprende:
    • The High Forest—la tradizionale patria degli elfi.
    • Valle del vento Gelido (Icewind Dale)— partria delle Dieci Città
    • Mithral Hall—l’antica fortezza dei nani riscoperta da Bruenor BattleHammer, amico del famoso Drizzt do’Urden
    • Neverwinter
    • Le Marche d’Argento—una confederazione di umani, nani ed elfi con Silverymoon al suo centro.
    • La Costa della Spada
    • Waterdeep—la Città degli Splendori": Una delle più grandi e ricche città del Faerun
  • North
    This region stretches from the wide Anauroch desert in the west to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, containing:
    • Anauroch—a huge desert, setting of the expansion Neverwinter Nights: Shadows of Undrentide.
    • The Dalelands—an area of rich farmland and human civilization. Home to the famous wizard Elminster.
    • The Moonsea—a large northern body of water with shores in many politically unstable areas.
    • The Ride
    • The Vast
  • Northeast
    This remote area begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. This region also contains:
    • Damara
    • The Great Dale
    • Impiltur
    • The Hordelands
    • Narfell
    • Rashemen
    • Thesk
    • Vaasa
  • West
    This region includes the nations south of Waterdeep and north of the Shining Sea, that border along the Sea of Swords. The west includes:
    • Amn—the huge, relatively new human nation of great wealth and prosperity.
    • Baldur’s Gate—the city from which the Baldur’s Gate games and novels take their names.
    • Calimshan
    • Evereska—the crumbling final stronghold of the elves on Faerûn.
    • Lantan—the mysterious island nation.
    • The Moonshae Isles
    • The Nelanther Isles
    • Nimbral
    • Tethyr
    • The Western Heartlands
      It also includes the multitude of islands that lie to the west in the vast ocean called the Trackless Sea, collectively named the Nelanther Isles
  • Interior
    With the exception of the Shining Plains, these lands lie along the irregular coastline of the western Sea of Fallen Stars. In the north, the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. The notable areas within this region include:
    • Chondath
    • Cormyr—a feudal nation of humans living on former elven and dragon territory.
    • The Dragon Coast
    • Hlondeth
    • The Pirate Isles
    • Sembia
    • Sespech
    • Turmish
    • The Shining Plains
  • East
    Most of the nations in this region border the eastern expanses of the Sea of Fallen Stars. Here the sea forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the Unapproachable East and the southern nations the Old Empires. This region includes:
    • Aglarond
    • Altumbel
    • Chessenta
    • Chondalwood
    • Mulhorand
    • Murghôm
    • Thay—home of the notorious Red Wizards.
    • Unther
      Many of these nations allow slavery, and depend on slaves for much of their economy.
  • Southwest
    This region lies along the great Chultan peninsula that juts out toward the west. The waters to the north are named the Shining Sea, a body bounded by Calimshan to the north and joined to the Lake of Steam through the Straits of Storm. To the south of the land is the Great Sea. Located in this area are:
    • Chult
    • Lapaliiya
    • Samarach
    • Tashalar
    • Thindol
  • Southeast
    These lands lie to the south and east of the grassy plains known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes:
    • The Shining Lands
      • Durpar
      • Estagund
      • Var the Golden
    • Luiren
    • Ulgarth
    • Veldorn
  • Underdark
    The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn. It contains:
    • Ched Nasad
    • Dunnspeirrin
    • Gracklstugh
    • Llurth Dreir
    • Maerimydra
    • Menzoberranzan—the famous drow city and original home of Drizzt Do’Urden.
    • Sshamathcity
    • Blingdenstone – Chief city of the Svirfneblin
      It also contains the almost unpronounceable cities of kuo-toa, illithids, and beholders.

Faerun

VenerD&D5 Berzelius Berzelius